Scars of Suldairia
Good RP (what to do)
- Acting in-character (alignment, personality, etc)
- Unique, detailed descriptions
- Personalized items
- New spells
- Signature combat maneuvers
Bad RP (what not to do)
- Meta-game thinking: Characters acting on knowledge that would not have (but their players do)
- A personal pet-peeve of mine, and generally why I try to restrict player knowledge to character knowledge
- Metagaming can destroy the roleplay illusion when, for example, the whole party suddenly knows secret information entrusted to one of the characters
- Stretching the rules of feasibility
- We ARE in a fantasy setting, however there are guidelines on what can happen in our reality
- This often comes up when someone gets a little overzealous in their action descriptions:
“I grab a scroll from my pack, read it, fire an arrow from my bow, climb the ladder
and run back down the tunnel."
– That’s a great description, but more than one could do in a standard action
- Also note the difference between roleplay and dictating events:
“I find a hole in his defenses and plunge my sword into his heart” – Wrong
“I concentrate and try to strike at his heart” – Good, but may increase the difficulty
Fate Dice updated
- A pool of d6’s related to your character
- When below <your># of dice, you earn 1 fate die per session.
- Fate dice are also earned for good rp, good tactics, helping another PC, playing in character, etc
- Fate dice can be added to any d20 roll, but MUST be rolled before the d20
- You may choose to add one or all of your accumulated dice
- Fate dice can “explode”: Rolling a 6 means you roll again and add the result
- For attack rolls, the bonus from fate dice CANNOT cause an attack to crit that otherwise would not have
- However the bonus CAN prevent a natural 1 from being a critical fumble
- Suggested uses:
- Attack rolls that just have to hit
- Life or death situations
- Saving Throws
- Skill checks with high penalties and/or high DC
- It is possible to earn Fate dice from a daring move in which you used Fate dice – it might be worth it!
Some amount of XP may be awarded for general good roleplaying and/or Journals.
This is likely in a session that is mostly roleplay and has little combat.